tag:blogger.com,1999:blog-7312652749100218799.post4339067654416342589..comments2024-02-08T10:15:37.442+00:00Comments on The Dancing Cake Tin: SAEAE AAR - ¡LOCO LOCO! #2The Dancing Cake Tinhttp://www.blogger.com/profile/05942718929841617253noreply@blogger.comBlogger8125tag:blogger.com,1999:blog-7312652749100218799.post-496748165009985132015-01-08T00:23:25.234+00:002015-01-08T00:23:25.234+00:00Challenge NOT accepted ;-)Challenge NOT accepted ;-)The Dancing Cake Tinhttps://www.blogger.com/profile/05942718929841617253noreply@blogger.comtag:blogger.com,1999:blog-7312652749100218799.post-55647346405893075362015-01-07T20:12:20.265+00:002015-01-07T20:12:20.265+00:00I bet you can't get my Dad to play SAEaE - on ...I bet you can't get my Dad to play SAEaE - on a grid with paper figures :)Kaptain Koboldhttps://www.blogger.com/profile/17082772546044655044noreply@blogger.comtag:blogger.com,1999:blog-7312652749100218799.post-89578877077449019892015-01-07T20:11:37.476+00:002015-01-07T20:11:37.476+00:00Yes, I know that face ... :-)
I wouldn't play...Yes, I know that face ... :-)<br /><br />I wouldn't play square-grid HOTT, it has to be said; I'm happy with the free-form version. I do like squares as a way of regulating games, but still prefer ungridded rules if I can get them.Kaptain Koboldhttps://www.blogger.com/profile/17082772546044655044noreply@blogger.comtag:blogger.com,1999:blog-7312652749100218799.post-26480289592430672172015-01-06T13:48:33.048+00:002015-01-06T13:48:33.048+00:00I agree, once that loco is committed, unless there...I agree, once that loco is committed, unless there's a way of switching tracks, it's on its way to glory.<br /><br />The vehicles, yes, I used the cavalry stats for them but wondered if they should have the same MPs. I'll experiment.<br /><br />I am really fond of gridded wargames, they remove a lot of ifs, buts & maybes from games. I tried to talk your Dad into having a gridded game of HotT. He pulled a face and said no ;)The Dancing Cake Tinhttps://www.blogger.com/profile/05942718929841617253noreply@blogger.comtag:blogger.com,1999:blog-7312652749100218799.post-6365432488642563662015-01-05T12:41:49.387+00:002015-01-05T12:41:49.387+00:00Looks as good as anything. I can't see that th...Looks as good as anything. I can't see that there's much in the way of decision making for a Loco once it's committed, so a series of die rolls to set the narrative sounds just perfect.<br /><br />I was also pleased to see you using vehicles. I must revisit those rules, even if just to convert them to my more recent adventures in square gaming :)<br />Kaptain Koboldhttps://www.blogger.com/profile/17082772546044655044noreply@blogger.comtag:blogger.com,1999:blog-7312652749100218799.post-89405972744159303732015-01-05T10:50:40.629+00:002015-01-05T10:50:40.629+00:00Glad you enjoyed it! SAEAE is a really good and fu...Glad you enjoyed it! SAEAE is a really good and fun set of rules you know :)<br /><br />The Train Rules (WIP)<br /><br />1. Train is held off table until activated as per SAEAE.<br /><br />2. Once activated it remains subject to activation as per SAEAE.<br /><br />3. Top speed is 2 squares per move; normal speed is 1 square per move.<br /><br />4. Can move only on laid track, diagonally, straight & curves.<br /><br />5. Train has 4 MPs (or maybe 5 given the high motivation??) and takes hits in the normal way.<br /><br />6. On reaching its target the explosives detonate on 4,5,6 D6.<br /><br />7. Blast radius is the 8 squares around the explosives wagon.<br /><br />Mines WIP<br /><br />A. Track mines - If train is moving at 1 square speed and has escorts they can find and remove the mine.<br /><br />B. Track mines - if train is moving at 2 square speed and passes over a live track mine the mine detonates on 5,6 D6. Train then rolls for derailment: 1, 2 D6. If train wins it continues forward.<br /><br />C. Attacking side can sweep for mines prior to train rolling. <br /><br />D. Defending side has a random number to place inc some blinds. No more than 3 inc dummies otherwise it will slow the game too much.<br /><br />Thoughts?The Dancing Cake Tinhttps://www.blogger.com/profile/05942718929841617253noreply@blogger.comtag:blogger.com,1999:blog-7312652749100218799.post-46713785501330975032015-01-04T20:05:28.576+00:002015-01-04T20:05:28.576+00:00And how did you run the rules for the train in the...And how did you run the rules for the train in the end? Your last post on the subject was more a set of notes.<br /><br />Kaptain Koboldhttps://www.blogger.com/profile/17082772546044655044noreply@blogger.comtag:blogger.com,1999:blog-7312652749100218799.post-4751668661680408912015-01-04T19:58:23.249+00:002015-01-04T19:58:23.249+00:00Outstanding! I haven't looked at SAEAE for a w...Outstanding! I haven't looked at SAEAE for a while now, and know that it needs an update (I pondered some changes to how hits were applied to reflect the effects on morale as I recall), but I'm thrilled to see it getting an outing. any feedback you have is more than welcome.<br /><br />Kaptain Koboldhttps://www.blogger.com/profile/17082772546044655044noreply@blogger.com